Explainer films
The classic sixty to ninety second piece that makes a complicated product understandable. Script, storyboard, voiceover, animation, sound and delivery all handled here.
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Brand, graphics, motion, animation, digital and video. Six disciplines run by one studio so the work matches wherever it lands.
A brand identity is not a logo. It is a set of decisions about type, color, shape, image and voice that lets a hundred different pieces of material look like they came from the same organization, even when different people make them.
We design the mark, build the system around it, and write the guidelines that make it usable by people who are not designers. Every identity we build includes motion rules, because a brand that only exists standing still is half finished in a world of screens.
The material your audience actually encounters most often is rarely the logo. It is the deck in a sales meeting, the label on the shelf, the sign above the door and the ad in a feed. This is the work that decides whether a company looks established or improvised.
We design all of it, and where it makes sense we build templates so your team can produce more of it without the quality sliding.
Motion is what separates a brand that feels current from one that feels like a business card. An animated mark, a title sequence, a piece of kinetic type or a interface transition all say something about how carefully a company is run.
We animate identities we built and identities we did not, though the first is always smoother. Every motion project is delivered in whatever formats and aspect ratios your channels require, not just one master file you then have to get recut.
Longer form storytelling, built from script to final render. Where motion graphics decorate and explain, animation narrates.
The classic sixty to ninety second piece that makes a complicated product understandable. Script, storyboard, voiceover, animation, sound and delivery all handled here.
Illustrated characters with real performance, whether that is a mascot, a narrator or a cast for a longer series. Rigged for reuse so future episodes cost less.
Before anything is animated you see the whole piece timed out with rough frames. It is much cheaper to change a story here than after the render.
Animated product walkthroughs, exploded views and mechanism explanations for products that are hard to photograph or do not physically exist yet.
Hand illustrated scenes brought into motion, for brands that want warmth and craft rather than the flat corporate look everyone else is using.
Short animated pieces produced as a batch, built on a shared template system so a month of content costs far less than a month of one off films.
We design websites, landing pages, product interfaces and app screens as working layouts rather than decorative mockups. That means real content, real states, real responsive behavior at every screen size, and files a developer can build from without guessing.
Where a project has ongoing digital needs we build a design system instead of a set of pages, so new screens can be assembled from components that already match.
Finishing work for footage, whether it was shot professionally, filmed on a phone by your team, or handed to us as an unlabeled folder with no plan attached.
Building a watchable piece out of raw material. Structure, pacing, selects, cutdowns and alternate versions for different channels and lengths.
The craft layer that separates professional video from uploaded footage. Color, sound, graphics and correct delivery specs for each destination.
Ways to work together
Every engagement starts with the same free discovery call. Where it goes from there is up to you.
| Engagement | Best for | What you get | Typical timeline |
|---|---|---|---|
| Single project | One defined deliverable such as a logo, a film or a website | Fixed quote, set revision rounds, final and source files | 2 to 10 weeks |
| Brand system | A full identity with everything built around it | Identity, guidelines, collateral, motion rules and templates | 6 to 14 weeks |
| Launch package | A product or company launch needing everything at once | Identity, web, collateral and launch film on one schedule | 8 to 16 weeks |
| Monthly retainer | Teams with a steady flow of design and motion work | A reserved block of studio time each month, priority queue | Ongoing, 3 month minimum |
| Hourly support | Small edits, ongoing tweaks and overflow work | Billed in fifteen minute increments against a prepaid block | As needed |
Common questions
Yes, most of our work is remote. Video calls, shared review links and a single feedback thread per round mean location rarely matters. Clients in Central Florida are welcome at the Frostproof studio for kickoffs and presentations.
Usually yes. We will need vector source files, and we will tell you honestly if the mark has construction problems that make animation awkward. Sometimes a small refinement to the logo makes the animation dramatically better, and we will show you both options.
It depends on the project and it is always written into the proposal before you approve anything. Most single projects include two rounds at the concept stage and two at production. Additional rounds are available at a stated rate.
Always, on every project, at no extra cost. You receive the working files along with the final exports. We think holding a client's artwork hostage is indefensible.
You do. Full ownership of the final deliverables transfers to you on final payment. We ask permission to show the work in our portfolio, and you are free to say no.
Yes, and we would rather build the schedule backward from your date than forward from ours. If the date is not achievable at the quality we would sign our name to, we will say so at the proposal stage rather than after we have your deposit.
If the answer is several of them, that is exactly the situation this studio was built for.